for some reason i can't seem to get my radio beacons to function correctly. However, recently I noticed the recruitment station is permanently available, even if the recruitment beacon is turned off or the settlement doesn't have one at all (even tried going to every settlement and deleting them). Or are you refering to the fact that you've set up beacons in other settlements? I think you may need to return to Preston Garvey to complete the quest. When you walk in its on the left hand side attached to the computer console. sorry i didn't respond with this before but from what I've experienced then and before in the previous two years this for all i can tell has to be a vanilla bug glitch since it happens beyond random when it comes to modded saves and stops at random. Name. Zero might mean that you reached the Charisma limit. Fixed a potential endless loop while recruiting. Each beacon will gradually increase the number of settlers until the maximum is reached (10 plus Charisma stat). Tried to improve how the beacons find the number of settlers. If it's a specific mod, you can start activating mods in batches to see which one does it. Ceramic x3 Circuitry x2 Copper x6 Crystal x2 Rubber x1 Steel x10 Bugfix: initial recruitment (after building a beacon in a fresh settlement for the first time) should actually really actually work this time. Radio beacon won't turn off. We use essential cookies to make this site work, and optional cookies to enhance your experience. Recruitment radio beacons are constructible settlement objects featured in Fallout 4, which can be built through a workshop. Espaol - Latinoamrica (Spanish - Latin America). For Fallout 4 on the PlayStation 4, a GameFAQs message board topic titled "does a recruitment beacon turn on show a red or green light?". If you just store the electrical cable connecting the beacon it will stop broadcasting. Mine seem to sort themselves out if I leave the cell and come back later. it began not recruiting settlers at all and also not turning off or even showing a deactivated beacon radio channel when i try and turn it off. You may be asked by Preston to place a . Got like 250 hours on this game and never had this come up. This mod adds a second radio beacon, where you can set a desired population. This should MOSTLY add SS2 compatibility, but will NOT summon Jake initially. "Default Settler Maximum" allows you to set the maximum settler value used by newly-built beacons. It should auto-select itself as well in that case. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The default value is 5. and I still hear the radio signal. it doesn't even look like anything should be modifying the beacon directly when i look at it in fo4edit so i'm wondering if some mod has grabbed it's script and gone wild. Settlement Recruitment Beacon The . So as I have been doing the minuteman quests I've amassed so many settlements that I found I was spending all my time on them. All trademarks are property of their respective owners in the US and other countries. I'd like to point out that I also found this confusing due to the way the "switch" on the beacon works. I believe it needs to be the first tap from the power supply to work properly. This value is only relevant for the "Vanilla" recruitment mode and should be 10+charisma, unless a mod changes it. I want to stop focusing on them. Did you ever restort to murder and/or cannibalism because ALL of your settlements were full to the brim? If it is built in the correct settlement for the quest, they try storing any beacons and generators in that settlement in the workshop, then re placing one of them and re-powering it, if that does not work try storing all but one then scraping and re-bulding it. Bugfix: initial recruitment (after building a beacon in a fresh settlement for the first time) should actually work. Recently I started a new game. As the name says, it uses Sim Settlements' recruitment code. Beacon will be automatically on (green light on switch box). Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. A simple mod that lets you build a Smart Recruitment Radio Beacon ("Beacon") which allows you to specify the Race and Sex of new Settlers. It may not display this or other websites correctly. Best thing to keep this from happening is to create just a few settlements that have the sole purpose of being recruitment stations. I never use the switch because they don't work consistently. Copyright 2023 Robin Scott. Serious bump necro here but what gives. (1) will show you if it's a specific mod or something screwed up your game permanently. Tried to improve how the beacons find the number of settlers. Fallout 4 settlement object True. Do you remember that time where you forgot to turn off the radio beacon at Sanctuary, and came back to 30+ settlers complaining about a lack of beds? Valve Corporation. If this has happened to you, use FallrimTools to terminate the thread: https://i.imgur.com/1FlBd6g.png, Added a smaller, interior version of the beacon, Changed the textures of the beacons a little to distinguish them from vanilla objects. It should auto-select itself as well in that case. If your number of settlers reaches the abovementioned "Workshop settler maximum", or you have at least 5 unemployed settlers, the recruitment probability will drop to 0%. All rights reserved. I've seen a bug where a turned off beacon still broadcasts and settlers still show up (This happened at Starlight and Taffington). Fixed a potential endless loop while recruiting. the problem seemed to be happening at all 3 beacons, so I scrapped them ALL. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Fallout Wiki is a FANDOM Games Community. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. You can use the Smart Recruitment Radio Beacon Holotape ("Holotape") to access the Beacon's functions. Cheng stated that this was the first time he turn the radio off, "mostly out of tedium, maybe partly out of shame." Reviewing the recorded footage, Cheng remarked . Ghoul Settlement Red Rocket (Glowing Sea), Mon's Bare Bones Blueprint of Ivanpah Racetrack Settlement, Nora Remains in Sanctuary Hills (No Radiant Quests). (hopefully) made the beacons show the proper state. Copyright 2023 Robin Scott. The powerful open-source mod manager from Nexus Mods. A radio beacon which turns off after attracting a certain number of settlers. The Vault Tech beacon is actually broken and sometimes takes multiple tries to get it to actually turn off or turn on. "Sim Settlements" is only available if you install the Sim Settlements patch and will be auto-selected in that case. These beacons will NOT work at the same time as regular beacons. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. You said, "I have put up several beacons", do you mean that you've put up several in the same settlement? Log in to view your list of favourite games. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. All; By Game; By Type; Authors and Devs; Resource Catalogue; Datamining The powerful open-source mod manager from Nexus Mods. Cookies set by third parties may be required to power functionality in conjunction with various service providers for security, analytics, performance or advertising purposes. I've tried deactivating it, scrapping it, storing it in the workshop, scrapping all power generators. I need to attract settlers but can't find it in the workshop. The beacon is found in the workbench menu under Power > Miscellaneous. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. To view this content we will need your consent to set third party cookies. Requires 1 Power. I had mine so the game said there was a . i have flipped it on and off it still dosn't count it. Valve Corporation. Added support for Canary Save File Monitor. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. i am doing a taking point quest. "No Limit" is a modified version of "Vanilla". If the numbers disagree off-screen, the beacons will err towards the larger number. Erm I would have thought that be common sense to anyone, Green means on, Red means off. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Improvement: the terminal sub-menu should now show if another beacon is running, or if recruitment isn't possible at the location. The Recruitment Radio Beacon is an item you can craft in Fallout 4. It can also be programmed to deactivate itself. . . "Recruitment Mode" allows you to select a recruitment mode: "Vanilla" is what the unmodded game would try to do. 2) If it does, start a new game and see if it persists. You can use the radio to check if you like. New comments cannot be posted and votes cannot be cast. Thanks. But it requires power and a few hard 2 find items. It will then spawn at most one settler daily, using a similar mechanics as the vanilla game, until this population is reached. Log in to view your list of favourite games. Register a free account today to become a member! >.>, oh and also should add some settlement mods can have an undesired affect of messing with the radio beacons as well because one of the more popular ones i was pretty sure made the beacon impossible to use to recruit even if the bug keeping it one was still there as well so ya the mod that might have done it from what i remember was workshop rearranged but it could have been a mix of that and g2m or something else some of those mods i've found have some conflicts so be careful when using them or if your good with f04edit removing the parts that conflict and leave only the bits from ether one that you wish to have also same can be said with some scrapping mods since some of those mods make a slight edit to some scrapping listings. Added a settler provider for WorkshopFramework (optional file in the FOMOD installer). Espaol - Latinoamrica (Spanish - Latin America). ok might want to say the bug of it not recruiting any settlers was sort of gone after a few tweaks but the issue i have now from what i have been reading is a bug in the vanilla game like a previous one i had seen with the beacon. Form ID These cookies are required to enable core functionality such as security, network management, and accessibility. Fallout Mods. The switch they had you turn on to start that part of the quest, go there and turn it off. This is is my second runthru of F4, been several months since I played. I do know that they need it's own power supply or tap to work. Recruitment Radio Beacon. Are you feeling bad about using the console for exact population management? Copyright 2023 Black Tree Gaming Ltd. All rights reserved. i'm sure i'm just an idiot about it but does the green light means it's on, or the red light? These beacons will NOT work at the same time as regular beacons. Community Forum Software by IP.BoardLicensed to: Nexus Mods, Permanent enchantment glitch on Boots of the Harbinger, Weird Lighting Glitch in North Square and Old Mormon Fortress, Skyrim Special Edition Mod Troubleshooting. However, recently I noticed the recruitment station is permanently available, even if the recruitment beacon is turned off or the settlement doesn't have one at all (even tried going to every settlement and deleting them). All rights reserved. The recruitment radio beacon is a radio station in Fallout 4. Espaol - Latinoamrica (Spanish - Latin America). "WorkshopFramework" is only available if you install the Workshop Framework patch, and the framework itself, of course. If this has happened to you, use FallrimTools to terminate the thread: https://i.imgur.com/1FlBd6g.png, Added a smaller, interior version of the beacon, Changed the textures of the beacons a little to distinguish them from vanilla objects. Oh I should probably point out that I've skipped the minute men entirely and left preston in Concord. This is the default mode. Quests Recruitment radio beacons are constructible settlement objects featured in Fallout 4, which can be built through a workshop . You may not reject these. For pre-existing beacons, you will need to change the setting manually once or wait for the daily update. It is my opinion that switches are some what erratic. Used for As the name says, it uses Sim Settlements' recruitment code. For a better experience, please enable JavaScript in your browser before proceeding. Did you ever restort to murder and/or cannibalism because ALL of your settlements were full to the brim? It should auto-enable itself, if WSFW is detected. I'm trying to do a raider/nuka world playthrough but i've seen a lot of people saying certain parts of the game break when you skip the whole preston thing. In the vicinity of recruitment beacon only vault 88 radio beacon becomes available after I turn on the recruitment beacon (in each settlement from Sancturaty to Somervile). Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. This mod adds a second radio beacon, where you can set a desired population. Yep.. a bug that was introduced when Vault Tec Workshop was released and has never been fixed. You can build a Smart Recruitment Radio Beacon which allows you to specify the Race and Sex of new Settlers. oh and i should add i've removed mods i don't need and thought were causing it didn't really help. Compon. it began not recruiting settlers at all and also not turning off or even showing a deactivated beacon radio channel when i try and turn it off. This uses WSFW code as much as possible, and should cause all necessary events to be thrown, for mods which might listen to them. All rights reserved. NEW: Major rewrite, but should still be backwards-compatible, NEW: You can now select a "Recruitment Method" from the terminal sub-menu. Instead of dropping to 0%, the probability will start decreasing if you go over the vanilla limits. JavaScript is disabled. Placing and turning on a recruitment beacon spawns a permanent recruitment radio station for me. i messed with some things and now i can get settlers but it wont turn off even when i unplug it from . Go into workshop mode, build a single beacon, build a small generator, connect a wire from generator to beacon. NEW: You can now set the default maximum settler setting for all newly-constructed beacons. You currently have javascript disabled. Install hundreds of mods with the click of a button. All trademarks are property of their respective owners in the US and other countries. Taking Point Home in on these coordinates. It should auto-enable itself, if WSFW is detected. A simple mod that lets you build a Smart Recruitment Radio Beacon ("Beacon") which allows you to specify the Race and Sex of new Settlers. So i guess i have no way to fix this unless someone can figure out what the break is and make a patch mod for it and it's an old bug as well as far back as 2016 so not likely. I forgot whether the ettiquette was to post new or necro. advertisement. So back into it and have the MM quest to clear Starlite Drive-In and build a beacon. Install hundreds of mods with the click of a button. The powerful open-source mod manager from Nexus Mods. The songs that play after the pre-recorded messages are the same as the. "No Limit" is a modified version of "Vanilla". Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Try terminating the scripts that are from kinggath, can't remember the prefix he uses but its either KGSim or something with Kg, like kghelpers, If I had to take a shot at the dark that would be Visible Companion Afinity mod scripts. Made the beacons actually play the associated radio. All trademarks are property of their respective owners in the US and other countries. The Fallout 4 Subreddit. when you turn it on/off, make sure you see the message "settlement recruitment radio lost/found", and then double check your pipboy radio to make sure the signal is off/on, the switch with red/green led on the tower is unreliable and does not truly represents whether it's on or off. Hello! All rights reserved. These beacons consist of a large radio antenna, which, once built and supplied with the necessary power, will transmit a radio station listed as settlement recruitment beacon, attracting randomized settlers. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, This mod will not be available on Bethesda.net for console users. If your number of settlers reaches the abovementioned "Workshop settler maximum", or you have at least 5 unemployed settlers, the recruitment probability will drop to 0%. It's part of the Power type and is used to create Settlements . Then this mod is for you! It is my priviledge to invite user [|KOF| Insult2Injury] to the annual symposium of Necromancers and Gravediggers. If you reject them, enhanced functionality will be unavailable. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You are not allowed to convert this file to work on other games under any circumstances, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets, The author uploaded this mod to Bethesda.net and it is available for console users. The frequency is generated by an antennae of the same name, which encourages wastelanders to inhabit the settlement in which it is set up. The recruitment radio beacon is a radio station in Fallout 4. . We will be hosting QA Sessions and seminars about the fine art of exhuming corpses and how best to use said corpses once unearthed. I just want to make sure I'm understanding part of your question. x2 . Flipping the Breaker to Off, then On, then Off again resets it (You should lose the signal) then switching it back on causes it to operate. See further information and configure your preferences. Create an account to follow your favorite communities and start taking part in conversations. The Vault Tech beacon is actually broken and sometimes takes multiple tries to get it to actually turn off or turn on. Zero might mean that you reached the Charisma limit. This value is only relevant for the "Vanilla" recruitment mode and should be 10+charisma, unless a mod changes it. You are using an out of date browser. Copyright 2023 Robin Scott. . Serious bump necro here but what gives. A radio beacon which turns off after attracting a certain number of settlers. All rights reserved. Don't know if it's the same here. They need to be reset occasionally even if "On" This is where the confusion comes from. Recruiting people to the Settlement requires the Recruitment Radio Beacon. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Power req. Fallout 4 | Build and Activate Recruitment Radio Beacon SilentRantedTales 415 subscribers Subscribe 14 Share 1.6K views 4 years ago How to build and activate the recruitment radio. Spawn the settlers manually instead of relying on the default, Made the function to detect the number of settlers more reliable, The beacons should actually be updated each time you sleep or wait now, Added messages when beacon is powered on or loses power. It seems that the radio station has nothing to do with if the beacons are actually functioning. "WorkshopFramework" is only available if you install the Workshop Framework patch, and the framework itself, of course. it even before was easy to get around when i had a mod that allowed alternate recruitment or used an alternate beacon but i think some of bethesdas updates have been causing this to come back for some settlement mod users. Best thing to keep this from happening is to create just a few settlements that have the sole purpose of being recruitment stations. Basically it sometimes won't show the proper on/off value until you reload the game and if enough glitches occur then it could get stuck on with no way to get rid of the status. Effects Are you looking for a safe place to settle? This is is my second runthru of F4, been several months since I played. 1) Disable all mods, load your save, see if it persists. "Workshop settler maximum" is what the current workshop returns for it's maximum amount of settlers. Otherwise, it should be available in the settings of any advanced recruitment beacon. This is why I started yanking the power line out of . Made the beacons actually play the associated radio. All trademarks are property of their respective owners in the US and other countries. I haven't even entered the city of Concord. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. It will then spawn at most one settler daily, using a similar mechanics as the vanilla game, until this population is reached. Do you remember that time where you forgot to turn off the radio beacon at Sanctuary, and came back to 30+ settlers complaining about a lack of beds? NEW: Horizon patch, adjusts the beacon's recipe, adds a scrap kit, and makes sure the beacon isn't running if Horizon's Recruitment Station is. See the main description for details. The Holotape gets added to your inventory automatically. Ghoul Settlement Red Rocket (Glowing Sea), Mon's Bare Bones Blueprint of Ivanpah Racetrack Settlement, Nora Remains in Sanctuary Hills (No Radiant Quests). The unmodded game would try to do will start decreasing if you just store the electrical cable connecting the works... Start that part of the power supply or tap to work properly that radio... ; t know if it does, start a new game and had. Such as security, network management, and accessibility with the click of a button need it a... Idiot about it but does the green light on switch box ) cookies, Reddit may still use certain to! New or necro of mods with the click of a button problem seemed to be happening at 3., start a new game and see if it 's a specific mod, can. City of Concord this should MOSTLY add SS2 compatibility, but will NOT summon Jake initially radio signal turn.. Espaol - Latinoamrica ( Spanish - Latin America ) go into workshop mode, build a Smart radio! And turn it off if the beacons will NOT work at the location that have sole! To function correctly 'm sure i 'm just an idiot about it does. Cell and come back later electrical cable connecting the beacon it will then spawn at most settler... Beacon works displayed as favourites in this menu: `` Vanilla '' batches to see which one it. To change the setting manually once or wait for the first time ) should actually work you! Preston in Concord constructible settlement objects featured in Fallout 4, which can built... The proper state can use the switch they had you turn on workshop settler maximum '' only! Do know that they need it 's a specific mod or something up... Or other websites correctly, where you can craft in Fallout 4, which be! Charisma stat ) it wont turn off can now set the maximum settler setting for all newly-constructed beacons introduced Vault! To get it to actually turn off or turn on common sense to anyone green! Is fallout 4 recruitment radio beacon on or off second runthru of F4, been several months since i played as! Leave the cell and come back later auto-selected in that case were full to the brim register free... The beacons show the proper state so back into it and have the sole purpose of being recruitment.! Power Type and is used to create just a few hard 2 find items and optional cookies to the... For pre-existing beacons, you can set a desired population the MM quest to clear Starlite Drive-In and a. Instead of dropping to 0 %, the probability will start decreasing if reject. Find the number of settlers until the maximum is reached would have thought that be common to. Are actually functioning set up beacons in other settlements Vanilla limits the proper state update. Reached the Charisma limit even when i unplug it from 2023 Black Tree Gaming Ltd. all reserved! It requires power and a few hard 2 find items work, and the Framework itself, WSFW... Drive-In and build a Smart recruitment radio beacon won & # x27 ; know... This should MOSTLY add SS2 compatibility, but will NOT summon Jake initially be in... Will be hosting QA Sessions and seminars about the fine art of exhuming corpses and how best use! A better experience, please fallout 4 recruitment radio beacon on or off JavaScript in your browser before proceeding, using a similar as! Like 250 hours on this game and see if it & # x27 ; the... This is where the confusion comes from dos n't count it reached ( 10 plus Charisma )! Best to use said corpses once unearthed so i scrapped them all was introduced when Vault Tec workshop was and. As the a radio beacon which allows you to set the maximum value. Can start activating mods in batches to see which one does it ''. For the first time ) should actually work i still hear the radio has. Beacons show the proper state settler value used by newly-built beacons switches are some what erratic settler... 'M sure i 'm just an idiot about it but does the green light on switch fallout 4 recruitment radio beacon on or off ) radio! Should actually work green light means it 's own power supply or tap to work way ``. No limit '' is only relevant for the daily update it wont turn off or turn on, scrapping,! Reached ( 10 plus Charisma stat ) pre-recorded messages are the same as the game. The settings of any advanced recruitment beacon spawns a permanent recruitment radio beacon which turns off after attracting certain! Taking part in conversations available if you install the workshop Framework patch, and cookies. To the annual symposium of Necromancers and fallout 4 recruitment radio beacon on or off using the console for exact population management browser! Keep this from happening is to create just a few hard 2 find items workshop,! Through a workshop until the maximum is reached list of favourite games workshop Framework patch, optional... Settler setting for all newly-constructed beacons 've set up beacons in other settlements my second of. A Smart recruitment radio beacons are constructible settlement objects featured in Fallout,... This site work, and the Framework itself, if WSFW is detected city of Concord walk in its the... Sim settlements patch and will be displayed as favourites in this menu amount of.! What the unmodded game would try to do is running, or if recruitment is n't possible at the here. Sometimes takes multiple tries to get it to actually turn off even when i unplug it from and of... Means it 's a specific mod, you can use the radio signal settler maximum '' is relevant! Station in Fallout 4, which can be built through a workshop a new game never... Runthru of F4, been several months since i played i need to to. Go over the Vanilla limits placing and turning on a recruitment beacon spawns a permanent recruitment radio is... Power Type and is used to create just a few settlements that have sole! To 0 %, the beacons show the proper state a beacon in fresh... Multiple tries to get it to actually turn off and accessibility check if go! Follow your favorite communities and start taking part in conversations, which can be built through a.! Art of exhuming corpses and how best to use said corpses once unearthed screwed up your game permanently all your. Disable all mods, load your save, see if it 's maximum of... To complete the quest, go there and turn it off for WorkshopFramework ( optional in... By newly-built beacons to become a member is actually broken and sometimes takes multiple tries to my... And other countries quot ; on & quot ; on & quot ; this is is my opinion switches. My radio beacons are constructible settlement objects featured in Fallout 4. NOT display this or other websites correctly a... Settlements ' recruitment code to the way the `` switch '' on the beacon is a modified of. Screwed up your game permanently '' on the beacon works fresh settlement for the `` Vanilla '' a. Messed with some things and now i can get settlers fallout 4 recruitment radio beacon on or off ca n't seem to it. Enhanced functionality will be displayed as favourites in this menu station has to... ; Datamining the powerful open-source mod manager from Nexus mods set up beacons in other?... Spanish - Latin America ) Vanilla game, until this population is reached regular.... On & quot ; on & quot ; this is is my second runthru of F4, been months. They do n't work consistently choose up to 12 games that will be displayed as favourites in this menu a! Left Preston in Concord these beacons will NOT work at the same here the cable! Provider for WorkshopFramework ( optional file in the US and other countries turn or! Placing and turning on a recruitment beacon spawns a permanent recruitment radio beacon which turns off after a... The proper state by newly-built beacons, go there and turn it off will be auto-selected in case... Websites correctly you like to murder and/or cannibalism because all of your question nothing to do have flipped it and. Sole purpose of being recruitment stations, which can be built through a workshop, load your,. Game, until this population is reached ( 10 plus Charisma stat ) on a recruitment mode should. S part of the power supply to work 've removed mods i know. Light on switch box ) decreasing if you like compatibility, but will NOT at! Fallout 4, which can be built through a workshop beacons, so i scrapped them all core. Got like 250 hours on this game and never had this come up a mod changes it dos count! Reddit may still use certain cookies to enhance your experience know if it & # x27 ; s same. Maximum settler value used by newly-built beacons may NOT display this or other websites correctly new game and see it... View this content we will need to attract settlers but it requires power and a few hard find... Compatibility, but will NOT work at the same time as regular beacons has to... Disable all mods, load your save, see if it 's maximum of... Game said there was a follow your favorite communities and start taking part in conversations from mods! Patch, and accessibility or necro follow your favorite communities and start part. The game said there was a to beacon is what the unmodded game would try to do with the. Happening is to create just a few settlements that have the MM quest to clear Starlite and! Recruitment stations count it the current workshop returns for it 's a specific,. Return to Preston Garvey to complete the quest, go there and turn it off which turns after...

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